Tales of the Rays Wiki
(Adding categories)
(Added link to Category:Status Ailment for Artes that cause them.)
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Some enemy artes will cause status conditions on the player; you need to either cure it with a recovering skill (such as Rutee's [[Holy Rapier|Recover]] or Jude's [[Rune Gauntlets |Recovery Ring]]) or wait for it to expire.
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Some enemy Artes will cause status conditions on the player; you need to either cure it with a recovering skill (such as Rutee's [[Holy Rapier|Recover]] or Jude's [[Rune Gauntlets |Recovery Ring]]) or wait for it to expire.
<br>
 
<br>
 
   
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Playable Characters may also have Artes that have a chance to cause status ailments, either as an initial effect or as a result of [[Enhancement]]. For a list of such Artes, see the [[:Category: Status Ailment|Status Ailment Category Page]].
<table style="width:100%" border="1px">
 
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<tr>
 
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The table below lists the various Status Ailments and their effects:
<th bgcolor="006CB0"><font color="white">Status</font></th>
 
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<th bgcolor="006CB0"><font color="white">Icon</font></th>
 
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<table style="width:100%" border="1px"><tr><th bgcolor="006CB0"><font color="white">Status</font></th><th bgcolor="006CB0"><font color="white">Icon</font></th><th bgcolor="006CB0"><font color="white">Description</font></th></tr><tr align="center"><td bgcolor="E6EBEE">Slow<br />鈍足</td><td bgcolor="E6EBEE">[[File: -status- Slow.png]]</td><td>Reduces movement speed.</td></tr><tr align="center"><td bgcolor="E6EBEE">Poison<br />毒</td><td bgcolor="E6EBEE">[[File: -status- Poison.png]]</td><td>Damages the character at regular intervals, until cured or their HP is 1.
<th bgcolor="006CB0"><font color="white">Description</font></th>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Slow<br>鈍足</td>
 
<td bgcolor="E6EBEE">[[File: -status- Slow.png]]</td>
 
<td>Reduces movement speed.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Poison<br>毒</td>
 
<td bgcolor="E6EBEE">[[File: -status- Poison.png]]</td>
 
<td>Damages the character at regular intervals, until cured or their HP is 1.
 
 
When at 1 HP due to poison you receive the "Dizziness" Effect.
 
When at 1 HP due to poison you receive the "Dizziness" Effect.
  +
</td></tr><tr align="center"><td bgcolor="E6EBEE">Fatigue<br />疲労</td><td bgcolor="E6EBEE">[[File: -status- Fatigue.png]]</td><td>Increases stagger duration from enemy hits.</td></tr><tr align="center"><td bgcolor="E6EBEE">Weakness<br />衰弱</td><td bgcolor="E6EBEE">[[File: -status- Weakness.png]]</td><td>Doubles CC cost and Arte casting time.</td></tr><tr align="center"><td bgcolor="E6EBEE">Paralysis<br />マヒ</td><td bgcolor="E6EBEE">[[File: -status- Paralysis.png]]</td><td>Artes may randomly fail and cause the character to stagger.</td></tr><tr align="center"><td bgcolor="E6EBEE">Terror<br />恐怖</td><td bgcolor="E6EBEE">[[File: -status- Terror.png]]</td><td>Reduces CC recovery speed.</td></tr><tr align="center"><td bgcolor="E6EBEE">Petrification<br />石化</td><td bgcolor="E6EBEE">[[File: -status- Petrification.png]]</td><td>Prevents movement. Each hit does half of current HP.
</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Fatigue<br>疲労</td>
 
<td bgcolor="E6EBEE">[[File: -status- Fatigue.png]]</td>
 
<td>Increases stagger duration from enemy hits.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Weakness<br>衰弱</td>
 
<td bgcolor="E6EBEE">[[File: -status- Weakness.png]]</td>
 
<td>Doubles CC cost and Arte casting time.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Paralysis<br>マヒ</td>
 
<td bgcolor="E6EBEE">[[File: -status- Paralysis.png]]</td>
 
<td>Artes may randomly fail and cause the character to stagger.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Terror<br>恐怖</td>
 
<td bgcolor="E6EBEE">[[File: -status- Terror.png]]</td>
 
<td>Reduces CC recovery speed.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Petrification<br>石化</td>
 
<td bgcolor="E6EBEE">[[File: -status- Petrification.png]]</td>
 
<td>Prevents movement. Each hit does half of current HP.
 
 
If HP reaches 1 during Petrification, receive the "Dizziness" effect.
 
If HP reaches 1 during Petrification, receive the "Dizziness" effect.
 
</td></tr><tr align="center"><td bgcolor="E6EBEE">Dizziness/Stun<br />気絶</td><td bgcolor="E6EBEE">[[File: -status- Stun.png]]</td><td>Prevents movement for a short period of time or until hit.</td></tr><tr align="center"><td bgcolor="E6EBEE">Confusion<br />混乱</td><td bgcolor="E6EBEE">N/A</td><td>Allows attacks to affect friend and foe alike.<br />When attacking, the direction or position of the attack can change unexpectedly.<br />For enemies with very short stagger duration, stagger duration increases.<br />The effects of the Critical +1 and Critical +2 enhancements are increased when attacking confused targets.</td></tr><tr align="center"><td bgcolor="E6EBEE">K.O.</td><td bgcolor="E6EBEE">N/A</td><td>Unable to fight for the rest of the stage (will still gain exp).</td></tr></table>
</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Dizziness/Stun<br>気絶</td>
 
<td bgcolor="E6EBEE">[[File: -status- Stun.png]]</td>
 
<td>Prevents movement for a short period of time or until hit.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">Confusion<br>混乱</td>
 
<td bgcolor="E6EBEE">N/A</td>
 
<td>Allows attacks to affect friend and foe alike.<br>When attacking, the direction or position of the attack can change unexpectedly.<br>For enemies with very short stagger duration, stagger duration increases.<br>The effects of the Critical +1 and Critical +2 enhancements are increased when attacking confused targets.</td>
 
</tr>
 
<tr align="center">
 
<td bgcolor="E6EBEE">K.O.</td>
 
<td bgcolor="E6EBEE">N/A</td>
 
<td>Unable to fight for the rest of the stage (will still gain exp).</td>
 
</tr>
 
</table>
 
 
==References==
 
==References==
 
{{Navigation}}
 
{{Navigation}}

Revision as of 07:59, 15 May 2020

Some enemy Artes will cause status conditions on the player; you need to either cure it with a recovering skill (such as Rutee's Recover or Jude's Recovery Ring) or wait for it to expire.

Playable Characters may also have Artes that have a chance to cause status ailments, either as an initial effect or as a result of Enhancement. For a list of such Artes, see the Status Ailment Category Page.

The table below lists the various Status Ailments and their effects:

StatusIconDescription
Slow
鈍足
-status- SlowReduces movement speed.
Poison
-status- PoisonDamages the character at regular intervals, until cured or their HP is 1.

When at 1 HP due to poison you receive the "Dizziness" Effect.

Fatigue
疲労
-status- FatigueIncreases stagger duration from enemy hits.
Weakness
衰弱
-status- WeaknessDoubles CC cost and Arte casting time.
Paralysis
マヒ
-status- ParalysisArtes may randomly fail and cause the character to stagger.
Terror
恐怖
-status- TerrorReduces CC recovery speed.
Petrification
石化
-status- PetrificationPrevents movement. Each hit does half of current HP.

If HP reaches 1 during Petrification, receive the "Dizziness" effect.

Dizziness/Stun
気絶
-status- StunPrevents movement for a short period of time or until hit.
Confusion
混乱
N/AAllows attacks to affect friend and foe alike.
When attacking, the direction or position of the attack can change unexpectedly.
For enemies with very short stagger duration, stagger duration increases.
The effects of the Critical +1 and Critical +2 enhancements are increased when attacking confused targets.
K.O.N/AUnable to fight for the rest of the stage (will still gain exp).

References

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