Status Effects are temporary changes that can be both advantageous and disadvantageous depending on the source. This page outlines all of the current Status Changes and Status Ailments in Tales of the Rays.
Status Change
Characters can receive Status Changes from both allies and enemies. There are various effects that can enhance abilities ranging from increasing Attack Power and Movement Speed to diminishing ones that can reduce Defense and/or crippling the targets actions. Any individual hit from an attack can inflict a Status Change, even if the first hit is missed. For Mirrages, it is triggered on the final hit.
Status Changes, positve and negative alike do not stack with themselves, but they do with others. Physical Attack Increase a Positive Status Change that increases your Physical Attack and Burst Mode another Positive Status Change which also affects your Physical Attack will reach an upper limit rather than continuously stack. Now if a target was simultaneously afflicted with both Physical Defense Decrease and Arte Defense Decrease two Negative Status Changes, attacks that make use of both Physical and Arte damage would do more total damage than if only one were utilized.
Click a Status icon to go to their individual pages to read more and see a list of equips that has the effect attached. For the effects that share an icon, it will bring you further down the page to narrow your selection.
Status Change List | ||
---|---|---|
Icon | Name | Description |
Physical Attack Increase 物理攻撃上昇 |
Increase the Physical Attack stat by 30%. | |
Arte Attack Increase 術攻撃上昇 |
Increase the Arte Attack stat by 30%. | |
Physical Defense Increase 物理防御上昇 |
Increase the Physical Defense stat by 30%. | |
Arte Defense Increase 術防御上昇 |
Increase the Arte Defense stat by 30%. | |
Movement Speed Increase 移動速度上昇 |
Increase character Movement Speed. | |
5-Hit Combo | Increase Basic Attack hit count to 5. Ix / Kocis exclusive arte. | |
Auto Guard | Automatically Guard against enemy attacks. All allies attacked by the arte user's targeted enemy will Auto-Guard that enemy's attack. Iron Stance Break increases by +1 Targeted Enemy's Stagger Time will increase by +1 second. | |
Backstep | Increases the number of Backsteps in a Combo to 2. Backsteps will automatically occur for attacks on the ground when there are still Backsteps left in a combo. CC Recovery gained from a Successful Backstep will be increased by (+5 CC / +15 AG). Backstep’s dodge effect will last until the character lands on the ground. | |
Damage Reduction | Damage taken is reduced to 1/4th of its strength. | |
Defense Bypass | Enemy Defense stats are ignored for damage calculations. | |
Gain Iron Stance | User gains Iron Stance. While Iron Stance is active, every hit while Guarding will give an extra (+4 CC / +12 AG) to the user. | |
Ignore Element Resistance | Elemental Resistances are ignored for damage calculations. | |
Iron Stance Reduction | Increase enemy Iron Stance Reduction by +1 for 1st Normal Attack after activation. Enemy Stagger Time upon Iron Stance Break increased by +1 second. Spells gain additional Iron Stance Break equal to their CC cost. | |
Mirrage Gauge Boost | All allies gradually gain MG for the duration of the effect. Allies will only gain 1/3 of the amount User gains. | |
Negate Spell | Spell artes casted by foes will be Negated. Negated artes will briefly show an Iron Stance plate on the enemy. | |
Stagger Time | Increase enemy Stagger Time by +0.25 seconds. Attacks can pick up enemy from their Downed state, putting them back in a Staggering state. | |
Burst Mode バースト状態 |
Increase Physical Attack, Arte Attack, and Movement Speed. Gain Iron Stance mid-arte. | |
CC Recovery (Burst) | Recover Chain Capacity / Action Gauge (+15 CC / +45 AG) in 3 bursts for (+45 CC / +135 AG) total. | |
CC Recovery (Speed Up) | Increase Chain Capacity / Action Gauge recovery speed. | |
Counterattack 反撃 |
Enemy hits are automatically countered. | |
Counterheal | Recover HP when unguarded damage is taken. | |
Critical Up クリティカル上昇 |
Increase Critical rate. | |
Gradual Heal | Gradually Recover HP. | |
Prevent Stagger | Prevent being Staggered while attacking. | |
Fire Attribute 火属性付与 |
Artes gain the Fire Element. | |
Water Attribute 水属性付与 |
Artes gain the Water Element. | |
Wind Attribute 風属性付与 |
Artes gain the Wind Element. | |
Earth Attribute 地属性付与 |
Artes gain the Earth Element. | |
Light Attribute 光属性付与 |
Artes gain the Light Element. | |
Dark Attribute 闇属性付与 |
Artes gain the Dark Element. | |
Physical Attack Decrease 物理攻撃低下 |
Decrease Physical Attack stat by 30%. | |
Arte Attack Decrease 術攻撃低下 |
Decrease Arte Attack stat by 30%. | |
Physical Defense Decrease 物理防御低下 |
Decrease the Physical Defense stat by 30%. | |
Physical Defense Decrease 術防御低下 |
Decrease the Arte Defense stat by 30%. | |
Weight Down 重力減少 |
Reduce the target's weight. No effect on foes that cannot be lifted such as the Sandworm. | |
Attack Power Decrease 攻撃低下 |
Decrease overall Attack Power. | |
No Defense 防御不可 |
Iron Stance and Guarding will not activate when attacked. | |
Fire Weakness 火属性弱点付与 |
Target gains weakness to Fire Element attacks. | |
Water Weakness 水属性弱点付与 |
Target gains weakness to Water Element attacks. | |
Wind Weakness 風属性弱点付与 |
Target gains weakness to Wind Element attacks. | |
Earth Weakness 地属性弱点付与 |
Target gains weakness to Earth Element attacks. | |
Light Weakness 光属性弱点付与 |
Target gains weakness to Light Element attacks. | |
Dark Weakness 闇属性弱点付与 |
Target gains weakness to Dark Element attacks. | |
Confusion 混乱 |
Allows attacks to affect friend and foe alike. When attacking, the direction or position of the attack can change unexpectedly. Increase Stagger Duration for foes with a natively short duration. Increase effects of the Critical +1 and Critical +2 Enhancements. | |
Fatigue 疲労 |
Increase Stagger duration when attacked. | |
Paralysis マヒ |
With every attempt to Attack or Cast artes may randomly fail and cause the target to Stagger. | |
Petrification 石化 |
Prevent Movement. Each hit does damage equal to half of the targets current HP. When dropped to 1 HP with associated status ailment the target receives the Stun effect. | |
Poison 毒 |
Damage the target at regular intervals, until cured or their HP is 1. When dropped to 1 HP with associated Status Ailment the target receives the Stun effect. | |
Slow 鈍足 |
Reduce Movement Speed. | |
Stun 気絶 |
Prevent Movement for a short period of time or until hit. | |
Terror 恐怖 |
Reduce Chain Capacity / Action Gauge recovery speed. | |
Weakness 衰弱 |
Double Chain Capacity / Action Gauge cost and arte Casting Time. |
Positive Effects
Effects that positively impact the target in some way or form.
General
Below are the Positive Status Changes that have unique icons. These effects focus on increasing Attack, Defense, and Movement Speed.
Icon | Name | Description |
---|---|---|
Physical Attack Increase 物理攻撃上昇 |
Increase the Physical Attack stat by 30%. | |
Arte Attack Increase 術攻撃上昇 |
Increase the Arte Attack stat by 30%. | |
Physical Defense Increase 物理防御上昇 |
Increase the Physical Defense stat by 30%. | |
Arte Defense Increase 術防御上昇 |
Increase the Arte Defense stat by 30%. | |
Movement Speed Increase 移動速度上昇 |
Increase character Movement Speed. |
Overray
Overray Effects are Positive Status Changes that are gained from activating an Overray Mirrage. Though they also have unique effects, they all share a unique icon.
- Cannot be activated via Friend Mirrage.
Icon | Name | Description |
---|---|---|
5-Hit Combo | Increase Basic Attack hit count to 5. Ix / Kocis exclusive arte. | |
Auto Guard | Automatically Guard against enemy attacks. All allies attacked by the arte user's targeted enemy will Auto-Guard that enemy's attack. Iron Stance Break increases by +1 Targeted Enemy's Stagger Time will increase by +1 second. | |
Backstep | Increases the number of Backsteps in a Combo to 2. Backsteps will automatically occur for attacks on the ground when there are still Backsteps left in a combo. CC Recovery gained from a Successful Backstep will be increased by (+5 CC / +15 AG). Backstep’s dodge effect will last until the character lands on the ground. | |
Damage Reduction | Damage taken is reduced to 1/4th of its strength. | |
Defense Bypass | Enemy Defense stats are ignored for damage calculations. | |
Gain Iron Stance | User gains Iron Stance. While Iron Stance is active, every hit while Guarding will give an extra (+4 CC / +12 AG) to the user. | |
Ignore Element Resistance | Elemental Resistances are ignored for damage calculations. | |
Iron Stance Reduction | Increase enemy Iron Stance Reduction by +1 for 1st Normal Attack after activation. Enemy Stagger Time upon Iron Stance Break increased by +1 second. Spells gain additional Iron Stance Break equal to their CC cost. | |
Mirrage Gauge Boost | All allies gradually gain MG for the duration of the effect. Allies will only gain 1/3 of the amount User gains. | |
Negate Spell | Spell artes casted by foes will be Negated. Negated artes will briefly show an Iron Stance plate on the enemy. | |
Stagger Time | Increase enemy Stagger Time by +0.25 seconds. Attacks can pick up enemy from their Downed state, putting them back in a Staggering state. |
Common
Below are Positive Common Effects that share an icon. These effects include CC/AG/HP Recovery, Critical Rate increase, as well as Healing.
Icon | Name | Description |
---|---|---|
Awakening アウェイクニング |
Increase Attack Power. State is cancelled once staggering hit is received. | |
Burst Mode バースト状態 |
Increase Physical Attack, Arte Attack, and Movement Speed. Gain Iron Stance mid-arte. | |
CC Recovery (Burst) | Recover Chain Capacity / Action Gauge (+15 CC / +45 AG) in 3 bursts for (+45 CC / +135 AG) total. | |
CC Recovery (Speed Up) | Increase Chain Capacity / Action Gauge recovery speed. | |
Counterattack 反撃 |
Enemy hits are automatically countered. | |
Counterheal | Recover HP when unguarded damage is taken. | |
Critical Up クリティカル上昇 |
Increase Critical rate. | |
Gradual Heal | Gradually Recover HP. | |
Iron Stance Reduction | Additionally reduce the enemy's Iron Stance with all attacks. | |
Magic Charge マジックチャージ |
Transform eligible artes into a higher-level arte. | |
Prevent Stagger | Prevent being Staggered while attacking. |
Elemental
Elemental based Positive Status Change that imbues a characters artes with the elements. This can be treated as a second, or even third element depending on the artes used.
- Artes with No Element gain one.
- Artes that share the imbued element will not deal additional damage.
Icon | Name | Description |
---|---|---|
Fire Attribute 火属性付与 |
Artes gain the Fire Element. | |
Water Attribute 水属性付与 |
Artes gain the Water Element. | |
Wind Attribute 風属性付与 |
Artes gain the Wind Element. | |
Earth Attribute 地属性付与 |
Artes gain the Earth Element. | |
Light Attribute 光属性付与 |
Artes gain the Light Element. | |
Dark Attribute 闇属性付与 |
Artes gain the Dark Element. |
Negative Effects
Effects that negatively impact the target in some way or form. Artes such as Dispel can remove Negative Status Changes.
General
Below are the Negative Status Changes that have unique icons. These effects focus on decreasing Attack, Defense, and Weight Class.
Icon | Name | Description |
---|---|---|
Physical Attack Decrease 物理攻撃低下 |
Decrease Physical Attack stat by 30%. | |
Arte Attack Decrease 術攻撃低下 |
Decrease Arte Attack stat by 30%. | |
Physical Defense Decrease 物理防御低下 |
Decrease the Physical Defense stat by 30%. | |
Physical Defense Decrease 術防御低下 |
Decrease the Arte Defense stat by 30%. | |
Weight Down 重力減少 |
Reduce the target's weight. No effect on foes that cannot be lifted such as the Sandworm. |
Common
Below are Negative Common Effects that share an icon. These effects include decreasing Attack Power and Defense nullification.
Icon | Name | Description |
---|---|---|
Attack Power Decrease 攻撃低下 |
Decrease overall Attack Power. | |
No Defense 防御不可 |
Iron Stance and Guarding will not activate when attacked. |
Elemental
Elemental based Negative Status Change that imbues a target with the weakness of specific elements. Targets with the Elemental Weakness before effects do not take increased weakness damage.
Icon | Name | Description |
---|---|---|
Fire Weakness 火属性弱点付与 |
Target gains weakness to Fire Element attacks. | |
Water Weakness 水属性弱点付与 |
Target gains weakness to Water Element attacks. | |
Wind Weakness 風属性弱点付与 |
Target gains weakness to Wind Element attacks. | |
Earth Weakness 地属性弱点付与 |
Target gains weakness to Earth Element attacks. | |
Light Weakness 光属性弱点付与 |
Target gains weakness to Light Element attacks. | |
Dark Weakness 闇属性弱点付与 |
Target gains weakness to Dark Element attacks. |
Status Ailments
There are artes that have a chance to inflict Status Ailments, either as an initial effect or as a result of Enhancement. Like Status Changes, Enemies can inflict Status Ailments on the player and vice versa. Multiple Status Ailments cannot be inflicted at the same time, the first that is inflicted will take precedence.
Any individual hit from an Arte can inflict a Status Ailment, even if the first hit is missed. If a character tries to inflict a Status Ailment on a foe and the word Block appears, the foe is immune to the Status Ailment.
- All Ailments with the except K.O. will expire after a certain period of time.
- Artes such as Recover can remove Status Ailments.
Icon | Name | Description |
---|---|---|
Confusion 混乱 |
Allows attacks to affect friend and foe alike. When attacking, the direction or position of the attack can change unexpectedly. Increase Stagger Duration for foes with a natively short duration. Increase effects of the Critical +1 and Critical +2 Enhancements. | |
Fatigue 疲労 |
Increase Stagger duration when attacked. | |
Paralysis マヒ |
With every attempt to Attack or Cast artes may randomly fail and cause the target to Stagger. | |
Petrification 石化 |
Prevent Movement. Each hit does damage equal to half of the targets current HP. When dropped to 1 HP with associated status ailment the target receives the Stun effect. | |
Poison 毒 |
Damage the target at regular intervals, until cured or their HP is 1. When dropped to 1 HP with associated Status Ailment the target receives the Stun effect. | |
Slow 鈍足 |
Reduce Movement Speed. | |
Stun 気絶 |
Prevent Movement for a short period of time or until hit. | |
Terror 恐怖 |
Reduce Chain Capacity / Action Gauge recovery speed. | |
Weakness 衰弱 |
Double Chain Capacity / Action Gauge cost and arte Casting Time. |
Iconless Effects
As the section title suggests, below are effects that are not shown through a Status icon. These effects are positive for the user.
Enhancement
Effects gained from Arte Enhancement.
Icon | Name | Description |
---|---|---|
CC Refill | Recover all used Chain Capacity. In Recollection, bring Action Gauge down to 100%. | |
Instant KO Chance | Chance to instantly defeat enemies based on hit count. | |
Revive | Revive an incapacitated character. |
Other
These effects are both iconless and can be triggered without Arte Enhancement. These effects can be negative or positive to the target.
Icon | Name | Description |
---|---|---|
Extended Knockdown | Knockdown enemies for an extended period of time. | |
Maximum HP Increase | Increase the Maximum HP. | |
Maximum HP Decrease | Decrease the Maximum HP. | |
Mirrage Gauge Boost | Gain a burst of MG. | |
Stop | Render target unable to act for a certain amount of time. | |
K.O. 戦闘不能 |
Leave a character unable to fight for the rest of the stage unless resurrected. | |
Clear Abnormality - |
Clear all Negative Status Changes. | |
Prevent Abnormality - |
Prevent all Negative Status Changes. | |
Clear Ailment - |
Clear all Status Ailments. | |
Prevent Ailment - |
Prevent all Status Ailments. |
References
Navigation | ||
---|---|---|
World | Playable Characters | |
Quests | Story Quest • Event Quest • Recollection • Enhance Quest • Tower of Ancient Progenitors • Unison Attack | |
Equipment | 3★ Equipment • 4★ Equipment • 5★ Equipment (Mirrage Gear) • 0★ Equipment (Zero Rarity) • Mirrage • Spirit Gear | |
Gameplay Features | Items • Order • Trust • Latent Skill • Enhancement • Experience Table | |
Battle Mechanics | Anima Sync • HP • Physical Attack • Arte Attack • Elements • Defense • Backstep • Critical • Status Ailments • Status Changes • Movement • Movement Speed • Normal Attack • Casting • Guard • Iron Stance • Chain Capacity • Strategy • Character Gimmicks | |
Currency and Trade | Gald • Prism • High Prism • Diamond • Mirrogem | Turtlez Shop • Exchange Market |
Gallery | All 3★/4★/0★ • All 5★ • All Mirrages • All Outfits • Unlocked Costumes • Poster • Badge • Cuisine • Concept Art • Titles | |
Media | Voice Actors • New Wall • Mirai List • Mirai Kara no Hikari • I believe • Back to Life | |
Miscellaneous | Data Transfer • Releases Timeline • FAQ |