
Tales of the Rays: Recollection
Tales of the Rays: Recollection is a game mode introduced in the 5.0.0 Tales of the Rays update, where you clear quests with a battle system separate from the ordinary system. It can be accessed from the “Recollection” button at the bottom of the home screen.
Recollection is divided by individual Tales series. You challenge quests using parties of that game’s characters only. Clearing quest battles awards “ Memorial Stars”, which raise the Series Level and unlock Historic Chronicles for each game that retell highlights of the original story.
As you raise the level for each series, the sum of all levels raises the Recollection Rank. The Recollection Rank leveling up unlocks the Recollection Main Story. Additionally, raising Recollection’s Series Level by gathering Memorial Stars for it unlocks Recollection Skits.
Recollection

Recruit the Recollection Cast via the Main Story
The Main Story scenarios are unlocked by raising the Recollection Rank. You can recruit the Recollection Cast by reading the Main Story which is fully voiced. New story will be added during Recollection updates.
Story Battles
Only the Recollection cast can participate in these battles. The Recollection Story battle party composition is stored separately from Recollection mission battles, but Arte settings are shared.
Recollection Playable Cast | |||||
---|---|---|---|---|---|
![]() Kodama |
![]() Haze |
![]() Iris |
![]() Baldo M |
![]() Seirios |
![]() Liwanna |
There are the following differences from Recollection Quest Battles:
- No challenge attempts cost.
- No
Memorial Stars reward.
- No Series Mission points from actions in these battles.
- No Auto Chain customization after battle.
Rank
For every 10 cumulative series levels, the Recollection Rank will go up 1. Increasing Recollection Rank will unlock more of the Recollection Main Story.
If there is a battle following the story section, you cannot proceed to the next scenario if you don’t clear the battle.
Rank Rewards List
Recollection Rank Rewards | |||
---|---|---|---|
Series Level Total | Recollection Rank | Item | Name |
10 | 1 | ![]() |
Diamond (x20) ダイヤ |
20 | 2 | ![]() |
Diamond (x20) ダイヤ |
30 | 3 | ![]() |
Diamond (x20) ダイヤ |
40 | 4 | ![]() |
Diamond (x20) ダイヤ |
50 | 5 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
60 | 6 | ![]() |
Diamond (x10) ダイヤ |
70 | 7 | ![]() |
Diamond (x10) ダイヤ |
80 | 8 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
90 | 9 | ![]() |
Diamond (x10) ダイヤ |
100 | 10 | ![]() |
Illusion Lamp (x1) 幻想灯 |
110 | 11 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
120 | 12 | ![]() |
Diamond (x10) ダイヤ |
130 | 13 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
140 | 14 | ![]() |
Diamond (x10) ダイヤ |
150 | 15 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
160 | 16 | ![]() |
Diamond (x10) ダイヤ |
170 | 17 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
180 | 18 | ![]() |
Diamond (x10) ダイヤ |
190 | 19 | ![]() |
Guaranteed Standard Mirrage Ticket (x1) 魔鏡確定ガシャチケット |
200 | 20 | ![]() |
Illusion Lamp (x1) 幻想灯 |
210 | 21 | ![]() |
Friend Orb (x3) フレンドオーブ |
220 | 22 | ![]() |
Diamond (x10) ダイヤ |
230 | 23 | ![]() |
Friend Orb (x3) フレンドオーブ |
240 | 24 | ![]() |
Diamond (x10) ダイヤ |
250 | 25 | ![]() |
Friend Orb (x3) フレンドオーブ |
260 | 26 | ![]() |
Diamond (x10) ダイヤ |
270 | 27 | ![]() |
Friend Orb (x3) フレンドオーブ |
280 | 28 | ![]() |
Diamond (x10) ダイヤ |
290 | 29 | ![]() |
Friend Orb (x3) フレンドオーブ |
300 | 30 | ![]() |
Illusion Lamp (x1) 幻想灯 |
310 | 31 | ![]() |
Friend Orb (x3) フレンドオーブ |
320 | 32 | ![]() |
Diamond (x10) ダイヤ |
330 | 33 | ![]() |
Friend Orb (x3) フレンドオーブ |
340 | 34 | ![]() |
Diamond (x10) ダイヤ |
350 | 35 | ![]() |
Friend Orb (x3) フレンドオーブ |
360 | 36 | ![]() |
Diamond (x10) ダイヤ |
370 | 37 | ![]() |
Friend Orb (x3) フレンドオーブ |
380 | 38 | ![]() |
Diamond (x10) ダイヤ |
390 | 39 | ![]() |
Friend Orb (x3) フレンドオーブ |
400 | 40 | ![]() |
Burst Memoria (x2) バーストメモリア |
410 | 41 | ![]() |
Friend Orb (x3) フレンドオーブ |
420 | 42 | ![]() |
Diamond (x10) ダイヤ |
430 | 43 | ![]() |
Friend Orb (x3) フレンドオーブ |
440 | 44 | ![]() |
Diamond (x10) ダイヤ |
450 | 45 | ![]() |
Friend Orb (x3) フレンドオーブ |
460 | 46 | ![]() |
Diamond (x10) ダイヤ |
470 | 47 | ![]() |
Friend Orb (x3) フレンドオーブ |
480 | 48 | ![]() |
Diamond (x10) ダイヤ |
490 | 49 | ![]() |
Friend Orb (x3) フレンドオーブ |
500 | 50 | ![]() |
Burst Memoria (x2) バーストメモリア |
510 | 51 | ![]() |
Friend Orb (x3) フレンドオーブ |
520 | 52 | ![]() |
Diamond (x10) ダイヤ |
530 | 53 | ![]() |
Friend Orb (x3) フレンドオーブ |
540 | 54 | ![]() |
Diamond (x10) ダイヤ |
550 | 55 | ![]() |
Friend Orb (x3) フレンドオーブ |
560 | 56 | ![]() |
Diamond (x10) ダイヤ |
570 | 57 | ![]() |
Friend Orb (x3) フレンドオーブ |
580 | 58 | ![]() |
Diamond (x10) ダイヤ |
590 | 59 | ![]() |
Friend Orb (x3) フレンドオーブ |
600 | 60 | ![]() |
Burst Memoria (x2) バーストメモリア |
610 | 61 | ![]() |
Friend Orb (x3) フレンドオーブ |
620 | 62 | ![]() |
Diamond (x10) ダイヤ |
630 | 63 | ![]() |
Friend Orb (x3) フレンドオーブ |
640 | 64 | ![]() |
Diamond (x10) ダイヤ |
650 | 65 | ![]() |
Friend Orb (x3) フレンドオーブ |
660 | 66 | ![]() |
Diamond (x10) ダイヤ |
670 | 67 | ![]() |
Friend Orb (x3) フレンドオーブ |
680 | 68 | ![]() |
Diamond (x10) ダイヤ |
690 | 69 | ![]() |
Friend Orb (x3) フレンドオーブ |
700 | 70 | ![]() |
Burst Memoria (x2) バーストメモリア |
710 | 71 | ![]() |
Friend Orb (x3) フレンドオーブ |
720 | 72 | ![]() |
Diamond (x10) ダイヤ |
730 | 73 | ![]() |
Friend Orb (x3) フレンドオーブ |
740 | 74 | ![]() |
Diamond (x10) ダイヤ |
750 | 75 | ![]() |
Friend Orb (x3) フレンドオーブ |
760 | 76 | ![]() |
Diamond (x10) ダイヤ |
770 | 77 | ![]() |
Friend Orb (x3) フレンドオーブ |
780 | 78 | ![]() |
Diamond (x10) ダイヤ |
790 | 79 | ![]() |
Friend Orb (x3) フレンドオーブ |
800 | 80 | ![]() |
Burst Memoria (x2) バーストメモリア |
810 | 81 | ![]() |
Friend Orb (x3) フレンドオーブ |
820 | 82 | ![]() |
Diamond (x10) ダイヤ |
830 | 83 | ![]() |
Friend Orb (x3) フレンドオーブ |
840 | 84 | ![]() |
Diamond (x10) ダイヤ |
850 | 85 | ![]() |
Burst Memoria (x1) バーストメモリア |
860 | 86 | ![]() |
Diamond (x10) ダイヤ |
870 | 87 | ![]() |
Friend Orb (x3) フレンドオーブ |
880 | 88 | ![]() |
Diamond (x10) ダイヤ |
890 | 89 | ![]() |
Friend Orb (x3) フレンドオーブ |
900 | 90 | ![]() |
Burst Memoria (x2) バーストメモリア |
910 | 91 | ![]() |
Friend Orb (x3) フレンドオーブ |
920 | 92 | ![]() |
Diamond (x10) ダイヤ |
930 | 93 | ![]() |
Friend Orb (x3) フレンドオーブ |
940 | 94 | ![]() |
Diamond (x10) ダイヤ |
950 | 95 | ![]() |
Burst Memoria (x1) バーストメモリア |
960 | 96 | ![]() |
Diamond (x10) ダイヤ |
970 | 97 | ![]() |
Friend Orb (x3) フレンドオーブ |
980 | 98 | ![]() |
Diamond (x10) ダイヤ |
990 | 99 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,000 | 100 | ![]() |
Burst Memoria (x10) バーストメモリア |
1,010 | 101 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,020 | 102 | ![]() |
Diamond (x10) ダイヤ |
1,030 | 103 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,040 | 104 | ![]() |
Diamond (x10) ダイヤ |
1,050 | 105 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,060 | 106 | ![]() |
Diamond (x10) ダイヤ |
1,070 | 107 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,080 | 108 | ![]() |
Diamond (x10) ダイヤ |
1,090 | 109 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,100 | 110 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,110 | 111 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,120 | 112 | ![]() |
Diamond (x10) ダイヤ |
1,130 | 113 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,140 | 114 | ![]() |
Diamond (x10) ダイヤ |
1,150 | 115 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,160 | 116 | ![]() |
Diamond (x10) ダイヤ |
1,170 | 117 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,180 | 118 | ![]() |
Diamond (x10) ダイヤ |
1,190 | 119 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,200 | 120 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,210 | 121 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,220 | 122 | ![]() |
Diamond (x10) ダイヤ |
1,230 | 123 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,240 | 124 | ![]() |
Diamond (x10) ダイヤ |
1,250 | 125 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,260 | 126 | ![]() |
Diamond (x10) ダイヤ |
1,270 | 127 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,280 | 128 | ![]() |
Diamond (x10) ダイヤ |
1,290 | 129 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,300 | 130 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,310 | 131 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,320 | 132 | ![]() |
Diamond (x10) ダイヤ |
1,330 | 133 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,340 | 134 | ![]() |
Diamond (x10) ダイヤ |
1,350 | 135 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,360 | 136 | ![]() |
Diamond (x10) ダイヤ |
1,370 | 137 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,380 | 138 | ![]() |
Diamond (x10) ダイヤ |
1,390 | 139 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,400 | 140 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,410 | 141 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,420 | 142 | ![]() |
Diamond (x10) ダイヤ |
1,430 | 143 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,440 | 144 | ![]() |
Diamond (x10) ダイヤ |
1,450 | 145 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,460 | 146 | ![]() |
Diamond (x10) ダイヤ |
1,470 | 147 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,480 | 148 | ![]() |
Diamond (x10) ダイヤ |
1,490 | 149 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,500 | 150 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,510 | 151 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,520 | 152 | ![]() |
Diamond (x10) ダイヤ |
1,530 | 153 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,540 | 154 | ![]() |
Diamond (x10) ダイヤ |
1,550 | 155 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,560 | 156 | ![]() |
Diamond (x10) ダイヤ |
1,570 | 157 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,580 | 158 | ![]() |
Diamond (x10) ダイヤ |
1,590 | 159 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,600 | 160 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,610 | 161 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,620 | 162 | ![]() |
Diamond (x10) ダイヤ |
1,630 | 163 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,640 | 164 | ![]() |
Diamond (x10) ダイヤ |
1,650 | 165 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,660 | 166 | ![]() |
Diamond (x10) ダイヤ |
1,670 | 167 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,680 | 168 | ![]() |
Diamond (x10) ダイヤ |
1,690 | 169 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,700 | 170 | ![]() |
Burst Memoria (x2) バーストメモリア |
1,710 | 171 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,720 | 172 | ![]() |
Diamond (x10) ダイヤ |
1,730 | 173 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,740 | 174 | ![]() |
Diamond (x10) ダイヤ |
1,750 | 175 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,760 | 176 | ![]() |
Diamond (x10) ダイヤ |
1,770 | 177 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,780 | 178 | ![]() |
Diamond (x10) ダイヤ |
1,790 | 179 | ![]() |
Friend Orb (x3) フレンドオーブ |
1,800 | 180 | ![]() |
Burst Memoria (x2) バーストメモリア |
Unlocking Series

Recollection Update Group A, B, C & D

Illusion Lamp
New series can be unlocked from the game select screen. Illusion Lamps are needed to unlock each series. As the number of series unlocked increases, the unlock cost will increase as well. One
Illusion Lamp for the first, two for the second, and so on.
Illusion Lamps can be obtained from Recollection Rank level ups, mission rewards for reaching specific Series Levels, and as rewards in certain events.
Update Groups
New Skits and Historic Chronicles will be added according to the update groups given below:
- Tales of the Rays: Recollection series will always be active.
Series Release Groups | |||||
---|---|---|---|---|---|
Group | Series | ||||
A | Rays | Phantasia | Destiny | Eternia | Destiny 2 |
B | Symphonia | Symphonia: DotNW | Rebirth | Legendia | Abyss |
C | Tempest | Innocence R | Vesperia | Hearts R | Graces f |
D | Xillia | Xillia 2 | Zestiria | Berseria | Arise |
Series Mission

Memorial Star
Each series has missions fulfilled by completing quests. Memorial Stars are rewarded for completing them.
The mission types are:
- Use specific character [x] number of times
- Earn cumulative score
- Number of enemies defeated
/
Mirrage Artes used
The character for the specific character use mission changes daily at (00:00 JST). You can view the progress on missions and the daily mission character from the Series Status -> Series Mission screen.
Series Level

Characters Unlock through Scenarios
Every 3 Memorial Stars gathered raises the Series Level by 1. As the series level increases, you earn Series Party Bonuses. You also unlock Skits (Recollection) or Historical Chronicles (all other series) as well as other rewards. You may also unlock characters by clearing scenarios.
Series Level Rewards
Below is an example of the Rays Series, but you can substitute Rays specific items for the selected series.
Series Rank Rewards | ||
---|---|---|
Level | Item | Name |
1 | ![]() |
Diamond (x2) ダイヤ |
2 | ![]() |
Gald (x100,000) ガルド |
3 | ![]() |
Diamond (x2) ダイヤ |
4 | ![]() |
Reflective Material (x2) 鏡映のマテリアル |
5 | ![]() |
Diamond (x2) ダイヤ |
10 | ![]() |
Illusion Lamp (x1) 幻想灯 |
20 | ![]() |
Mirror Crystal of Omniscience (Rays) (x2) 全知の鏡結晶〜TORays〜 |
25 | ![]() |
Diamond (x10) ダイヤ |
30 | ![]() |
Illusion Lamp (x1) 幻想灯 |
35 | ![]() |
Diamond (x10) ダイヤ |
40 | ![]() |
Illusion Lamp (x1) 幻想灯 |
45 | ![]() |
Diamond (x10) ダイヤ |
50 | ![]() |
Illusion Lamp (x1) 幻想灯 |
55 | ![]() |
Diamond (x10) ダイヤ |
60 | ![]() |
Illusion Lamp (x1) 幻想灯 |
65 | ![]() |
Friend Orb (x3) フレンドオーブ |
70 | ![]() |
Diamond (x10) ダイヤ |
75 | ![]() |
Illusion Lamp (x1) 幻想灯 |
80 | ![]() |
Burst Memoria (x1) バーストメモリア |
85 | ![]() |
Friend Orb (x5) フレンドオーブ |
90 | ![]() |
Diamond (x10) ダイヤ |
100 | ![]() |
Burst Memoria (x2) バーストメモリア |
110 | ![]() |
Diamond (x5) ダイヤ |
120 | ![]() |
Diamond (x10) ダイヤ |
130 | ![]() |
Friend Orb (x5) フレンドオーブ |
140 | ![]() |
Burst Memoria (x2) バーストメモリア |
150 | ![]() |
Diamond (x10) ダイヤ |
160 | ![]() |
Friend Orb (x5) フレンドオーブ |
170 | ![]() |
Burst Memoria (x2) バーストメモリア |
180 | ![]() |
Diamond (x10) ダイヤ |
190 | ![]() |
Friend Orb (x5) フレンドオーブ |
200 | ![]() |
Burst Memoria (x2) バーストメモリア |
210 | ![]() |
Diamond (x10) ダイヤ |
240 | ![]() |
Diamond (x10) ダイヤ |
Quest Selection

Pickup Quest List
You can challenge quests from each series from its screen. 5 will be chosen from within the currently unlocked quests. Quests refresh at a fixed time daily (00:00 JST), or on successful completion of any quest in that series.
Quest Unlock
New quests become available as the Series Level increases, and will be added to the quest selection pool. Quest unlock conditions may be confirmed from each series’ “Series Condition” button.
Boss Quest
Strong enemies will appear in quests marked as “boss” on the selection screen. Series-specific enemies may also appear.
Hard Mode
All series quests also have a High Difficulty Mode. When a series enters “Hard Mode,” it will remain in that mode until 23:59. In order to activate Hard Mode, the following conditions must be met:
- There are 5 or more open series.
- More than 10 quests have 3
Memorial Stars obtained for a select series.
Challenge Attempts
Each quest consumes 1 challenge attempt. However, retreat or retry do not consume an attempt.
Attempts refill daily at fixed intervals (00:00 JST). They can also be refilled with Diamonds or
Mirrogems.
The number of attempts recovered scales according to the number of series unlocked.
There is an upper limit to the number of available attempts. Daily refresh cannot exceed the upper limit. However, restoring attempts with Diamonds or
Mirrogems may break the cap. The upper limit increases by 1 for each series unlocked. When all series are unlocked the maximum is 39.
Memorial Stars
Memorial Stars are awarded upon battle clear. One orb is given per each of the following conditions:
- Defeat the boss.
- Without a Boss Ambush occurring, defeat the boss.
- Without a Boss Ambush occurring, defeat the boss with time remaining.
- (Hard Mode) Without a boss ambush occurring, defeat the boss with a
/
Mirrage with time remaining.
Conditions can be confirmed in the battle pause menu. Gather orbs to raise the Series Level. The sum of the Series Level raises the Recollections Rank. Similar to AP, every 3 Memorial Star raises the Series Level.
Party Formation

Party Formation in Recollection Mode

Arte Formation in Recollection Mode
You can only use characters from that game in each series’ quests. To set your party, use the “Formation Button” to open the party screen. The first time you open a series’ screen, a maximum of four characters will be set as the party, determined by battle power in descending order.
- Recollection Mode party formation is separate from the ordinary party formation.
Character Strength
Character and Equipment level are not reflected in Recollection. Characters in Recollection Mode are strengthened by gaining “Series Party Enhancements”.
The following effects are disabled in Recollection Mode:
- Series Index Stat Boosts.
- Arte Ratio Stat Boosts.
- Master-Student Stat Boosts.
- Character Level 80 Stat Boosts.
Character Artes
From the party formation screen, use the “Arte Change” button per character to set artes. The first time you enter a specific game’s screen after unlocking it, currently set artes will be automatically imported.
Arte enhancements are not reflected in Recollection mode. Arte enhancements can be raised if selected via “Series Party Enhancements”.
- (術技強化Lv・魔鏡技強化Lv) Arte/Mirrage Enhancement Level]
Only a Main Mirrage can be set, in addition to your
Spirit Gear if acquired.
- In battle you are still able to utilize the Mirrage Wheel to select a different
Mirrage.
Recollection Mode Arte settings are saved separately from arte settings used in the main gameplay.
Series Party Enhancement
These are effects that raise character strength and arte enhancements. Each time the Series Level increases, you are given 3 random bonuses to select 1 from. The chosen effect is applied to all characters belonging to a series.
Normal Enhancements
Normal Party Enhancements can be obtained at every level.
Party Enhancements List (Normal) | ||
---|---|---|
Level | English | Kanji |
20 | Physical Attack Strength Up 物理攻撃力アップ |
Increase Physical Attack. |
20 | Arte Attack Strength Up 術攻擊力アップ |
Increase Arte Attack. |
12 | Physical Defense Strength Up 物理防御力アップ |
Increase Physical Defense. |
12 | Arte Defense Strength Up 術防御力アップ |
Increase Arte Defense. |
6 | Arte / Mirrage Enhancement level 術技強化Lv・魔鏡技強化Lv |
Increase arte enhancement level for both Artes and Mirrage Artes. |
10 | Maximum HP Up 最大HPアップ |
Increase Maximum HP. |
7 | Critical Rate Up クリティカルアップ |
Increase Critical Rate. |
10 | Mirrage Gauge Gain Up MG倍率アップ |
Increase MG Gain through attacks and other means. |
7 | Master Arte Attack Strength Up 秘技威力アップ |
Increase strength of Master Artes. |
10 | Wave Time Extension Waveの秒数延長 |
Gain extra time once the main time meter expires. |
5 | Mirrage Gauge Increase on Boss Appearance ボス登場時MG増加 |
When the Boss wave appears, gain additional MG. |
15 | Active Gauge Consumption Decrease AG減少速度 |
Reduce Active Gauge at a faster pace. |
10 | Auto-Step Count Addition +1 オートステップ回数加算 +1 |
When attacked, auto-step to avoid taking damage. |
3 | Active Gauge Decrease on Successful JUST Evasion ジャスト回避成功時AG減少 |
On a successful JUST evasion, greatly reduce Active Gauge. |
- | Replenish # of Attempts 挑戦回数回復 |
Replenish attempt counts. When all other enhancements are gained this becomes the default option. |
10 | Restore 2% HP After Each Wave Begins Wave開始時最大HP2%回復 |
Battle Party gains 2% at the start of each wave when fully enhanced. |
5 | Increased Mirrage Arte Damage When Chained 魔鏡技連携時のダメージ倍率アップ |
Increase Mirrage Arte damage multiplier when used consecutively. |
Rare Enhancements
Rare Party Enhancements can be obtained every 10 levels starting from level 10.
Party Enhancements List (Rare) | ||
---|---|---|
Level | English | Kanji |
1 | (Seasonal) Mirrage Lv. 1 Activation, Mirrage Gauge +50 魔鏡技[季節] Lv1発動時、MG+50 |
Mirrage Gauge +50 when Seasonal Mirrage is used at Mirrage Lv. 1 |
1 | (Crossover) Mirrage Lv. 1 Activation, Heal +50% HP 魔鏡技[クロスオーバー] Lv1発動時、HP+50% |
User Heals +50% of HP when Crossover Mirrage is used at Mirrage Lv.1 |
1 | (Standard) Mirrage Lv. 2 Activation, Strength +30% 魔鏡技[通常] Lv2発動時、威力+30% |
Attack Power increase by +30% when Standard Mirrage is used at Mirrage Lv. 2 Stacks with x2.5 damage boost due to Recommended Mirrage Level |
1 | (Spirit Gear) Lv. 2 Activation, Damage Reduction of SG Element +80% 魔鏡技[精霊装] Lv2発動時、対応術属性ダメージ80%軽減 |
Reduce damage from Spirit Gear element by +80% when Spirit Gear is used at Mirrage Lv. 2 |
1 | (Collaboration) Mirrage Lv. 2 Activation, Allies heal HP +25% 魔鏡技[コラボ] Lv2発動時、全員のHP+25% |
Recover +25% HP of allies when Collaboration Mirrage is used at Mirrage Lv. 2 |
1 | (Decisive Battle) Mirrage Lv. 3 Activation, Strength VS Boss +60% 魔鏡技[決戦] Lv3発動時、ポスへの威力+60% |
Deal +60% damage to Boss when Decisive Battle Mirrage is used at Mirrage Lv. 3 Stacks with x3 damage boost due to Recommended Mirrage Level |
1 | (Overray) Mirrage Lv. 3 Activation, Effects Extension +30 seconds 魔鏡技[オーバーレイ] Lv3発動時、魔鏡技後効果時間+30秒 |
Increase time Overray Effects are active by +30 seconds when Overray Mirrage is used at Lv. 3 |
1 | (Ending) Mirrage Lv. 4 Activation, Strength +75% against enemies with 25% HP or less 魔鏡技[終決] Lv4発動時、HP25%以下の敵への威力+75% |
Deal +75% damage to foes with 25% HP or less when Ending Mirrage is used at Lv. 4 Stacks with x3.5damage boost due to Recommended Mirrage Level |
1 | High Tension - After 1 Minute of Battle, Invincibility for 15 seconds ハイテンション - 戦闘1分経過時、15秒間無敵状態 |
This effect only activates once. |
1 | Step Up - Increase Number of Auto-Steps in a Row +1 ステップアップ - 連携中のステップ回数+1 |
By default you are able to chain an Auto-Step in a Combo. This allows you to chain it twice in the same combo chain. |
1 | Burst Extension - Extend Burst Limit +5 seconds バーストエクステン - ド バーストリミッツ効果時間+5秒 |
Extend Burst Limit by 5 seconds. Applies to characters individually. |
1 | Hard Shield - 20% Physical Damage Reduction ハードシールド - 20%で物理ダメージ無効 |
Reduce Physical Damage by 20%. |
1 | Magical Shield - 30% Arte Damage Reduction マジカルシールド - 30%で術ダメージ無効 |
Reduce Arte Damage by 30%. |
1 | Cool Special - Master Arte Activation from AG70 or Higher クールスペシャル - 秘技の発動条件が「AG70以上」になる |
By default, Master Arte activation is from AG100 or higher. This allows you to activate it earlier. |
1 | Charge & Special - Charge Reverse 5* Master Arte to Activate a Master Arte on the 4th Chain チャージ&スペシャル - 溜め秘技発動後、4連携目にAG問わず秘技が発動 |
When a Reverse 5* Master is used to begin a combo chain, regardless of the AG by the 4th string, it will activate as a Master Arte. |
1 | Reflector - Double Arte Damage Inflicted After a JUST Evasion リフレクター ジャスト - 回避成功直後の術技ダメージが2倍 |
Arte Damage inflicted immediately after a JUST evasion will be doubled. |
1 | Startdash - Mirrage Gauge Gain Doubled for the First 30 seconds of battle スタートダッシュ 戦闘開始30秒間、MG増加量が2倍 |
For the first 30 seconds of battle, Mirrage Gauge Gain is doubled. All effects that gain MG are included. |
1 | Active Conversion - Damage Received is Converted to Action Gauge When Under AG100 アクティプコンバート - 受けたダメージをAG100未満中のみAGに変換 |
When taking damage while AG is under 100, it will be converted therefore raising your AG up to 100. This is active after Auto-Steps run out. |
Battle Mode
Recollection Mode battle controls are not fundamentally very different from ordinary battles. However, a number of special rules apply.
- The camera viewpoint changes, focusing more closely on characters.
- Four artes may be chained together.
- Including a Quick Step, another four artes may be chained.
- Initially this may only be done once, but but the number can be increased through Series Party Enhancements.
Wave System
The battle system is made up of a succession of waves. Each wave has an associated time limit. If you defeat all enemies within the time limit, the next wave will activate.
Any remaining time from the cleared wave will be appended to the next. If time expires before reaching the wave in which the boss appears, the boss will spawn immediately in a Boss Ambush.
If available characters in a series possess an Origin MA, some amount of time is added to Wave 1 for battles in that series.
Origin Mirrage Time | ||
---|---|---|
Count | Seconds | Total |
1 | - | +5 Seconds |
2 | 5 + 4 Seconds | +9 Seconds |
3 | 9 + 3 Seconds | +12 Seconds |
4 | 12 + 2 Seconds | +14 Seconds |
5 | 14 + 1 Second | +15 Seconds |
6 | 15 + 1 Second | +16 Seconds |
+1 second added from the 5th obtained Origin Mirrage onwards.
Battle Score
The battle score is calculated at the clear time. Base score is set per battle and increases with quest level. You can view the details of the score sum via the Battle Score details button. Use the score bonus and penalty information to aim for higher scores!
For example, if available characters in a series possess an Origin MA, battles in that series receive a score boost according to MA Limit Break.
Score Breakdown | |
---|---|
Bonus Score | Penalty |
Base Score | KO'd |
Iron Stance Break (Enemy) | Excess Timer |
Successful Just Step | |
Simultaneous Hits | |
# of Hits | |
Mirrage Artes | |
Battle Timer | |
Origin Mirrage Effect | |
Recollection Rank Effect |
Auto Play
The auto button in the upper left corner of the screen can be tapped to toggle auto mode.
- AUTO OFF - If no attacks are entered, the character enters standby.
- AUTO ON - All controls are performed automatically.
- REPEAT - If no attacks are entered, the last combo performed is repeated.
Pause Menu
Pausing battle brings up the battle pause screen. The following information can be confirmed from the pause menu:
Memorial Star collection conditions and status
- Auto-Chain artes and character strategy
- Auto-Chain specifics such as chain bonus
Trust Points
Trust Points are awarded upon quest clear. All party characters earn 50 points, or in the case of a Passport being active, double for 100 points.
(AG) Active Gauge

(AG) Active Gauge
AG is short for Active Gauge. AG increases as artes are used. The AG increase is proportional to the Chain Capacity cost of Artes in the normal combat mode. Depending on the current AG value, various multipliers are applied.
Arte Multipliers | |||||
---|---|---|---|---|---|
Range | Damage Inflicted | Stagger Time | Damage Received | HP Restoration | Enemy Blockability |
0% | +0% | x1.2 | x0.8 | x1.2 | Yes |
1-49% | +0% | x1 | x1 | x1 | Yes |
50-99% | +5% | x1 | x1.1 | x0.9 | Yes |
100%+ | +10% | Cannot Stagger | x1.3 | x0.8 | No |
The multipliers are decided at the beginning of a Combo Chain. If the AG during the Chain rises to a different multiplier tier, the effect does not apply within the same Combo Chain.
How to Manage
The Active Gauge decreases during Standby and Guard, but the recovery speed decreases the longer you remain in one of these states. Rather than recovering all AG at once it’s beneficial to lower it a bit at a time. JUST Evade will greatly reduce AG.
Master Artes
Depending on the Active Gauge value when a 5* is used, either the Base Arte or the Master Arte will be activated.
- General 5★: Activated when AG exceeds 100.
- Can be lowered with a Series Party Enhancement to AG 70.
- Reverse 5★: Activated from Standby or while moving when AG is at 0.
200%

Active Gauge 200%
When the character enters Standby after reaching AG 200, they become Stunned. Stun will be released when AG drops below 75% again. AG reduction speed when
Stunned is 2x as fast as reduction speed during an ordinary Standby.
Quick Step
You can activate Quick Step by performing a short flick on the left side of the screen. Avoid enemy attacks, circle around behind them, and instantly control the distance to enemies!
A flick from left to right circles around to the enemy’s back. A downward swipe performs a front or Backstep.
HP Cost
Using a Quick Step costs 3% of your Maximum HP. If you input another Quick Step before the consumed HP has restored, even more HP is used, so exercise care.
- 3% -> 6% -> 9% (Max).
- If HP is at 1, Quick Step cannot be used.
JUST Evade
If you dodge an enemy attack with Quick Step, a “JUST Evade” will activate. Additional effects occur JUST Evade activates.
- The HP consumed by the Quick Step will heal instantly.
- The Character will be invincible for 0.5 seconds.
- AG will be reduced.
- A 0.5s delay before the next enemy attack. (The enemy whose hit you JUST Evaded)
For the duration of that combo, the character can perform one additional Quick Step without interrupting the next attack.
Auto Step
If the character receives an attack when not Guarding, an Auto Step will trigger and evade, identical to a JUST Evade. The number of Auto Step activations is limited and is shared by the party. Initially the limit is 3 autosteps, but the number may be increased with series bonuses to a maximum of 10 Auto Steps.
Settings
You can enable Quick Step controls on the right half of the screen from the Options Menu. In this case, the same controls can be used by inputting a flick on the right half of the screen.
Auto Chain

Auto Chain Activation

Auto Chain Arte Change Menu
If you hold on the right side of the screen without a flick (long press), the previously set Arte chain to a maximum of 4 artes will be performed consecutively. If performing an Auto Chain while moving or while paused, 2(+) basic attacks will be automatically performed before linking to the Arte Chain. If you activate Auto Chain during a combo, Auto Chain artes will activate according to the number of inputs used in the combo.
Examples
- Swipe Arte > Auto Chain Arte (2) >
- Basic Attack > Basic Attack > Auto Chain Arte (3) > Auto Chain Arte (4)
- Basic Attack > Auto Chain Arte (2) > Auto Chain Arte (3) > Swipe Arte (Any Direction)
- Backstep > Auto Chain Arte (1) > Swipe Arte > Auto Chain Arte (3) > Auto Chain Arte (4)
Backsteps do not count as an input in terms of the Auto Chain System.
Change Artes
Auto Chain Artes are set from the “Customize Chance” menu that appears after clearing a battle. Only the character set in the first slot in that battle will receive this option. One arte may be set from a random selection.
Chain Bonus
Depending on the artes linked together for the Auto Chain, a Chain Bonus may occur. The types of Chain Bonuses are as follows:
Chain Bonuses | |||
---|---|---|---|
Name | Chain Setting | Example | Bonus |
Curse | Chain different elements Artes. | ![]() ![]() |
Raise chance to inflict status ailments. |
Weak | Chain different artes with the same element. | ![]() ![]() |
Weakness Element damage increases. |
Mirage | Chain different non-elemental artes together. | ![]() ![]() |
Mirrage Gauge gain when defeating enemies increases. |
Master | Chaining artes of increasing rarity. | ![]() ![]() |
Increases AG reduction speed. |
Barrier | Bonus from setting Healing, Buff, or Non-damaging artes. | - | Gain a barrier when activating Healing, Buff, or Non-damaging artes. |
Rarity Zero Weapons are treated as 0★, so placing them in the first slot makes it easier to earn a Master bonus.
Smash Abilities
There is a chance for certain buffs to activate per enemy defeated. Smash Ability is fixed per character according to their Latent Skill. The chance of occurrence increases proportional to Trust level and Series Level.
Active Gauge
The Active Gauge (敵撃破時AG ) Smash Ability recovers the Active Gauge. Active Gauge -20 when defeating an enemy.
Characters with the Brave Soul & Cheerful Soul Latent Skills have this ability.
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Brave Soul 健気の魂 |
When healed with an Arte, the HP recovered is increased by 10% of the total heal power. |
---|---|---|
Active Gauge -20 when defeating an enemy. | ||
![]() |
Cheerful Soul 元気の魂 |
Whether idle or in motion you recover 1% of your total HP per second. |
---|---|---|
Active Gauge -20 when defeating an enemy. | ||
Mirrage Gauge
The Mirrage Gauge (敵撃破時MG ) Smash Ability increases the Mirrage Gauge. Mirrage Gauge increase rate +25% when defeating an enemy.
Characters with the Virtuous Soul Latent Skill have this ability.
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Virtuous Soul 高潔の魂 |
When your character is KO'd you have a 30% chance of being revived. |
---|---|---|
Mirrage Gauge increase rate +25% when defeating an enemy. | ||
Buff Time
The Buff Time (敵撃破時被バフ時間 ) Smash Ability increases Status Buff timers. Increase buff effect time by +3 seconds when defeating an enemy.
Characters with the Stalwart Soul Latent Skill have this ability.
![]() |
Stalwart Soul 剛健の魂 |
When attacking, the odds of Autoguard activating from receiving a Physical Attack is increased by 10%. |
---|---|---|
Increase buff effect time by +3 seconds when defeating an enemy. | ||
Debuff Time
The Debuff Time (敵撃破時被デバフ時間 ) Smash Ability decreases Status Debuff timers. Decrease debuff effect time by -5 seconds when defeating an enemy.
Characters with the Headstrong Soul Latent Skill have this ability.
![]() |
Headstrong Soul 猛進の魂 |
You gain an 8% chance to break 1 additional plate of Iron Stance. |
---|---|---|
Decrease debuff effect time by -5 seconds when defeating an enemy. | ||
Recover HP
The Recover HP (敵撃破時HP回復 ) Smash Ability as it sounds, recovers HP. Recover +5% HP when defeating an enemy.
Characters with the Calm Soul & Sagacious Soul Latent Skills have this ability.
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Calm Soul 冷静の魂 |
Whenever you gain MG, you receive 10% in addition to what you would normally gain. |
---|---|---|
Recover +5% HP when defeating an enemy. | ||
![]() |
Sagacious Soul 聡明の魂 |
When casting, the odds of Autoguard is increased by 8%. |
---|---|---|
Recover +5% HP when defeating an enemy. | ||
Invincible
The Invincible (敵撃破時無敵 ) Smash Ability bestows temporary Invincibility. Invincible for 1 second when defeating an enemy.
Characters with the Independent Soul & Solitary Soul Latent Skills have this ability.
![]() |
Independent Soul 我道の魂 |
When using an Arte you gain a 10% chance to reduce the cost of the Arte by 1 CC/3 AG. |
---|---|---|
Invincible for 1 second when defeating an enemy. | ||
![]() |
Solitary Soul 孤高の魂 |
When using an Arte that has an element or inflicts Status Ailments, boost the odds of the effect occurring by 2%. |
---|---|---|
Invincible for 1 second when defeating an enemy. | ||
Mirrage
The Mirrage Gauge is shared by the entire party rather than individual characters. The gauge can fill to a maximum of 4 bars, allowing 4 consecutive Mirrage Arte uses. Due to this, Crossover Mirrages cannot use shared activation.
Arte JUST Chains do not receive increased MG. Whether the arte chain activates JUST or not, the MG gain will be the same.
Activation Count
Each time a /
Mirrage is activated the power receives a multiplier. However, the MG fills more slowly the more Mirrage activations (or possible Mirrage activations) have occurred.
Spirit Gear
Spirit Gear cannot be set as a Main
Mirrage, but can be accessed when swiping through Mirrage Wheel in battle. The rarity level of an SG does affect its activation in this mode.
- The Fairy Gauge does not apply.
Form Change
Unlike in the main game mode, a Mirrage set as the Form Change Mirrage needs MG to activate. For this reason, Mirrage set for Form Change can only be activated when you could otherwise activate an Mirrage Arte. The character change function works identically to the main game mode.
Recommended Mirrage Level
In addition to Rare Enhancements, Mirrage Artes receive a damage multiplier depending on the level at which they are activated, according to the following:
Mirrage Level Damage Multipliers | |||
---|---|---|---|
Level | Icon | Damage | Mirrage Class |
Any | - | None | Reward & Origin |
1 | ![]() |
x2 | Crossover & Seasonal |
2 | ![]() |
x2.5 | Standard, Collaboration & Spirit Gear |
3 | ![]() |
x3 | Decisive Battle & Overray |
4 | ![]() |
x3.5 | Ending |
Origin Mirrage

Kodama's Origin Mirrage
Characters possessing an Origin Mirrage give the following benefits:
- Wave Time extension (Wave 1).
- Battle Score bonus.
Both effects increase depending on the number of Mirrages. How far they're Limit Broken only affects the Battle Score. Origin MA effects can be confirmed in the Series Status -> Series Bonuses screen.
Battle Items
Battle Items | |||
---|---|---|---|
Grade | Item | Grade Up | Item Description |
1 | ![]() アップルグミ |
![]() |
Apple-flavored red gels. Recover 30% of party's HP. |
りんご風味の赤いグミ。 全員のHPが30%回復する。 | |||
2 | ![]() オレンジグミ |
![]() |
Orange-flavored orange-colored gels. Recover 30% of party's CC / Decrease party's AG by 60%. |
みかん風味のオレンジ色グミ。 全員のCCが30%回復する/AGが60%減少する。 | |||
3 | ![]() ピーチグミ |
![]() ![]() |
Peach-flavored pink-colored gels. Recover 50% of party's HP. |
ピーチ風味のピンク色グミ。 全員のHPが50%回復する。 | |||
4 | ![]() ミックスグミ |
![]() ![]() |
Mixed-flavored pink-colored gels. Recover 30% of party's CC / Decrease party's AG by 60% Recover 30% of party's HP. |
ミックスな味のピンク色グミ。 全員のCCが30%回復し/AGが60%減少し、 HPが30%回復する。 | |||
5 | ![]() フレアボトル |
![]() |
A drink that makes you feel like your blood is burning. Increase party's attack power by 30% for 10 seconds. |
飲むと熱血気分になる飲料。 全員の攻撃力が10秒間30%増加する。 | |||
6 | ![]() パイングミ |
![]() ![]() |
Pineapple-flavored yellow-colored gels. Recover 60% of party's CC / Decrease party's AG by 120% Recover 30% of party's HP. |
パイン風味の黄色い色グミ。 全員のCCが60%回復し/AGが120%減少し、 HPが30%回復する。 | |||
7 | ![]() レモングミ |
![]() ![]() |
Lemon-flavored yellow-colored gels. Recover 60% of party's HP. |
レモン風味の黄色いグミ。 全員のHPが60%回復する。 | |||
8 | ![]() ミラクルグミ |
![]() ![]() |
Miracle-flavored aqua-colored gels. Recover 60% of party's CC / Decrease party's AG by 120% Recover 60% of party's HP. |
ミラクルな味の水色グミ。 全員のCCが60%回復し/AGが120%減少し、 HPが60%回復する。 | |||
9 | ![]() アワーグラス |
![]() |
A mysterious clock that can manipulate time. Enemies are stopped in place for 3 seconds. |
時を操る不思議な時計。 3秒間敵の時間を止めることができる。 | |||
10 | ![]() フレアボトルII |
![]() ![]() |
A drink that makes you feel like you are on fire. Increases party's attack power by 40% for 11 seconds. |
>飲むと燃えたような気分になる飲料。 全員の攻撃力が11秒間40%増加する。 | |||
11 | ![]() グレープグミ |
![]() ![]() |
Grape-flavored purple-colored gels. Recover 70% of party's HP. |
グレープ風味の紫色のグミ。 全員のHPが70%回復する。 | |||
12 | ![]() アワーグラスα |
![]() ![]() |
A mysterious clock that manipulates time at will. Enemies are stopped in place for 4 seconds |
時を自在に操作する不思議な時計。 4秒間敵の時間を止めることができる。 | |||
13 | ![]() フレアボトルIII |
![]() ![]() |
A drink that makes you feel like you are blazing on fire. Increase party's attack power by 50% for 12 seconds. |
飲むと燃え盛った気分になる飲料。 全員の攻撃力が12秒間50%増加する。 | |||
14 | ![]() メロングミ |
![]() ![]() |
Melon-flavored green-colored gels. Recover 100% of party's HP If the amount of recovery exceeds the maximum HP, maximum HP is increased. |
メロン風味の緑色のグミ。 全員のHPが100%回復し、 回復量最大HPを超える場合は最大HPが上昇する。 | |||
15 | ![]() クロノグラス |
![]() ![]() |
An hourglass said to have belonged to the god of time. Enemies are stopped in place for 5 seconds |
時を司る神が所持していたとも伝えられる砂時計。 5秒間敵の時間を止めることができる。 | |||
16 | ![]() スペシャルグミ |
![]() ![]() |
Blue-colored gels synthesized from elixirs. Recover 100% of party's CC/Decrease party's AG by 200% Recover 100% of party's HP. Remove ![]() |
万物の霊薬たるエリクシールを合成した青いグミ。 全員のCCが100%回復し/AGが200%減少し、 HPが100%回復する。スタン交換も解除される。 | |||
17 | ![]() フレアボトルIV |
![]() ![]() |
A drink that makes you feel like you are going to breath flames. Increase party's attack power by 60% for 13 seconds. |
飲むと炎を吹き出しそうな気分になる飲料。 全員の攻撃力が13秒間60%増加する。 | |||
18 | ![]() クロノグラスα |
![]() ![]() |
An hourglass said to have belonged to the god of time. Enemies are stopped in place for 6 seconds |
時を司る神が所持していたとも伝えられる砂時計。 6秒間敵の時間を止めることができる。 | |||
19 | ![]() フレアボトルV |
![]() ![]() |
A drink that makes you spew flames everywhere. Increase party's attack power by 70% for 15 seconds. |
飲むと実際に炎を吹き出しまくる飲料。 全員の攻撃力が15秒間70%増加する。 | |||
20 | ![]() ステイシスグラス |
![]() ![]() |
An hourglass said to have been recognized by the gods of space and time. Enemies are stopped in place for 8 seconds |
時空を司る神々が認めたとも伝えられる砂時計。 8秒間敵の時間を止めることができる。 |
References
Navigation | ||
---|---|---|
World | Playable Characters | |
Quests | Story Quest • Event Quest • Recollection • Enhance Quest • Tower of Ancient Progenitors • Unison Attack | |
Equipment | 3★ Equipment • 4★ Equipment • 5★ Equipment (Mirrage Gear) • 0★ Equipment (Zero Rarity) • Mirrage • Spirit Gear | |
Gameplay Features | Items • Order • Trust • Latent Skill • Enhancement • Experience Table | |
Battle Mechanics | Anima Sync • HP • Physical Attack • Arte Attack • Elements • Defense • Backstep • Critical • Status Ailments • Status Changes • Movement • Movement Speed • Normal Attack • Casting • Guard • Iron Stance • Chain Capacity • Strategy • Character Gimmicks | |
Currency and Trade | Gald • Prism • High Prism • Diamond • Mirrogem | Turtlez Shop • Exchange Market |
Gallery | All 3★/4★/0★ • All 5★ • All Mirrages • All Outfits • Unlocked Costumes • Poster • Badge • Cuisine • Concept Art • Titles | |
Media | Voice Actors • New Wall • Mirai List • Mirai Kara no Hikari • I believe • Back to Life | |
Miscellaneous | Data Transfer • Releases Timeline • FAQ |